2023
Role: UX/UI Designer,
Tools: Figma
SEE THE FULL PROCESS
Game Assets Builder is a concept for a house-building tool within a game, enabling players to create structures using a library of Blender-based assets. The startup needed a clear, intuitive workflow that could communicate the product vision before development, support investor presentations, and establish a distinctive visual identity inspired by 1980s aesthetics.
The existing concepts contained missing interactions, inconsistent user flows, and unclear navigation, making the experience difficult to understand. I redesigned the end-to-end workflow, filled UX gaps, and created an interactive Figma prototype that combined a cohesive 80s-inspired visual style with a user-centered experience, transforming rough concepts into a polished product vision.
The existing concepts contained missing interactions, inconsistent user flows, and unclear navigation, making the experience difficult to understand. I redesigned the end-to-end workflow, filled UX gaps, and created an interactive Figma prototype that combined a cohesive 80s-inspired visual style with a user-centered experience, transforming rough concepts into a polished product vision.