2025
Team: Siqi, Nidhushan, Diana, Chien
My Role: Storyboarding, Virtual Production & Post-Production
Tools: Unreal Engine 5 ·
OptiTrack · Motion Capture (MoCap) · Green Screen ·
LED Wall · Blender · AI Storyboarding ·
Adobe Premiere Pro · Adobe Photoshop · DaVinci
PROJECT OVERVIEW
This project was a collaborative virtual short film created in Unreal Engine. Rather than telling a traditional story, it presents an abstract fragment of life that begins and ends in the same place, exploring the idea of cyclical experiences through the blending of physical and virtual worlds.
To achieve this, we combined multiple virtual production techniques, including a green screen, LED wall, and motion capture, allowing the real and digital environments to coexist seamlessly. Instead of using multiple actors, we focused on a single performer while creating a second digital persona through motion capture.
The project involved research, story development, storyboarding, character development, virtual environment creation, technical setup, filming, motion capture, and post-production. While each team member had primary responsibilities, we frequently collaborated and supported one another throughout the production process.
Pre-production
We began by defining the overall concept and developing the storyboard. (I'll describe the story in more detail later.) At this stage, our focus was on understanding the visual flow, the transitions between scenes, and the overall rhythm of the film. We went through several iterations before finalizing the sequence of events.
Storyboard & Rehearsals
Before stepping onto the virtual production stage, we held several rehearsals to validate our storyboard and camera plan. Our first rehearsal was done with a regular camera, where I created rough visual overlays to simulate how the final scenes would look. This allowed us to test composition, framing, and transitions long before filming.
Note: Additional production documentation, behind-the-scenes materials, and the final film will be added soon.